Stats: Difference between revisions
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'''Status Effect Resistance''' = Adds an extra chance to resist status conditions like stuns, burns, freezes and similar. '''Increases by investing in RES'''. | '''Status Effect Resistance''' = Adds an extra chance to resist status conditions like stuns, burns, freezes and similar. '''Increases by investing in RES'''. | ||
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Stat Blocks: i would say almost every single digimon uses STR, the only cases you would go int on anyone as the main investment is if they have 1080 INT or more, or if there is a BIG (100 points or so ) difference in base INT compared to STR. | |||
Stat Blocks: i would say almost every single digimon uses STR, the only cases you would go int on anyone as the main investment is, if they have 1080 INT or more, or if there is a BIG (100 points or so ) difference in base INT compared to STR. | |||
Correction: 14STR/12INT would be the best possible outcome, but having a little bit of both is okay. If you are going pvp you will need 12 SPD. | Correction: 14STR/12INT would be the best possible outcome, but having a little bit of both is okay. If you are going pvp you will need 12 SPD. | ||
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Having INT also increases the Damage Range, meaning that the STR value bonuses are higher on average. | Having INT also increases the Damage Range, meaning that the STR value bonuses are higher on average. | ||
Critical Chance caps at 90% so even full INT | Critical Chance caps at 90% so even full INT builds cannot crit always |
Latest revision as of 12:07, 25 November 2024
Stat Definitions
Digimon have unique base stats by species on Super Rumble, this means that a DarkTyrannomon hatched from Agumon and one hatched from Gizamon will have the same base stats. Additionally there are stat modifiers being Synergy , Correction (Hatching Stats), Stat Blocks and Specialization. It is important to know that all these values can be changed, meaning that any digimon can be perfect regardless of how you hatched it. All those systems combined make a digimons Stat values shown here:
- - HP= health points of the digimon, can only be increased via Correction or Specialization. SP= Skill points of the digimon, can only be increased via Correction or Specialization.
- - STR= *Main damaging stat of a digimon. Skills use the STR and skill % damage for calculations.
- - INT= Secondary damaging stat, also responsible for some other skills like Marine Angemon's healing. Increases Critical Rate**, Critical damage(starts at 150%) and Damage range (95%~105%).
- - DEF=Damage Reduction from all sources.
- - RES=Increases status effect resistance and Critical Damage Resistance.
- - SPD=Increases how fast you attack in any given turn (Every Digimon attacks once per turn). Having high speed also adds a chance to gain priority in the turn order and attack first or one extra attack time in a turn.
- Bond = The "friendship" stat. Increases by 0,001% by every battle done with the digimon, regardless of enemy. Bond adds a hidden chance to : Survive an attack with 1 hp, chance to deal double damage (when in low health) and an increased chance to activate chain skills (not shown in the stats)
- *It is important to note that players invest on STR on almost all digimon because it is a very direct damage increase (example 78%STR=78% damage increase). INT potentially does more damage but the digimon needs to have a high enough base inteligence to make it work. The meta is to generally go full STR blocks and INT equipment ** Critical Rate caps at 90.00% currently. Depending on the base intelligence of a digimon the INT gained from external sources might give higher critical % values due to stat scaling.
Sub Stats
Scrolling down from the main stats on any digimon shows you the detailed sub stats, and they are the following:
Critical Rate= Chance to do a Critical hit with any attack. For skills that have multiple hits each hit has a chance to crit individually. You can add Critical rate from Stat blocks and synergy.
Damage Range = The variation in damage on any attack. It has a fixed lowest limit at 95% of the base damage but can go up to 105% of the total damage. Increasing INT makes the total possible damage go up from 105%.
Critical Damage = This stat decides how much damage is done when you get a Critical Hit. It starts at 1.5x (150% damage) and increases with the INT value.
Critical Damage Resistance = This stat was made to counter Critical Damage builds. Increases by investing in RES.
Status Effect Resistance = Adds an extra chance to resist status conditions like stuns, burns, freezes and similar. Increases by investing in RES.
Tips
by Josma
Stat Blocks: i would say almost every single digimon uses STR, the only cases you would go int on anyone as the main investment is, if they have 1080 INT or more, or if there is a BIG (100 points or so ) difference in base INT compared to STR.
Correction: 14STR/12INT would be the best possible outcome, but having a little bit of both is okay. If you are going pvp you will need 12 SPD.
Equipment: Go for INT equipment until the stat bonus is at 160~300. INT's critical chance bonus has diminishing returns at higher investments so there is a point where you will get less damage bonus in comparison to the STR gain. Rest of the spots can be filled with STR.
The main reasoning for this is that INT is a good stat but has a few variables, being:
INT stat Growth is based on the base stat, so digimon with lower base INT get less critical chance and Critical damage from investment in blocks/correction making the digimon do a lot less damage.
Critical damage is factored using your STR stat as base for the math, meaning hybrid biulds have a higher ceiling in potential damage.
Generally 57% critical chance should give you a 50% chance to critical most enemies, so that is a good number to aim for.
Having INT also increases the Damage Range, meaning that the STR value bonuses are higher on average.
Critical Chance caps at 90% so even full INT builds cannot crit always