Pinochimon: Difference between revisions
Jump to navigation
Jump to search
(→Skills) |
|||
Line 74: | Line 74: | ||
|487 | |487 | ||
|- | |- | ||
| | |Critical Range | ||
| | |15.00% | ||
|- | |||
|Damage Range | |||
|95% - 107.45% | |||
|- | |||
|Critical Damage | |||
|158.10% | |||
|- | |||
|Critical Damage Resistance | |||
|12.17% | |||
|- | |||
|Status Effect Resistance | |||
|15.55% - 19.01% | |||
|} | |} | ||
Revision as of 13:48, 14 January 2024
Form: | Ultimate |
Attribute: | Virus |
Type: | Puppet |
Family: | Jungle Troopers |
Wind Guardians | |
Strength: | |
Weaknes: | |
Digivolved from: | Jyureimon |
Digivolved to: | |
Location: |
Pinochimon is a Puppet Digimon. It was built from the body of a cursed Jyureimon, and it is thought that it was probably constructed from Jyureimon's data by a single fiendish hacker. It has an appearance like a marionette, but it can move under its own volition. Its personality is detestable, as it tells fibs, and when a computer presents false information, it is the work of Pinochimon.
- Requirements:
- Jyureimon: lv90+, STR 890+, DEF 628+, RES 764+
Evolution Line
Floramon Evolution Line | ||||
---|---|---|---|---|
|
|
|||
|
||||
|
|
|
| |
|
||||
|
||||
|
|
|
||
|
|
Mushmon Evolution LIne | ||||
---|---|---|---|---|
|
|
|||
|
||||
|
|
|
| |
|
||||
|
||||
|
|
|||
|
|
|
| |
|
Palmon Evolution Line | ||||
---|---|---|---|---|
|
|
|
||
|
|
| ||
|
||||
|
|
|
||
|
|
|
||
|
|
Default Stats
Digimon Stats on lv95 | |
---|---|
HP | 4689 |
SP | 2208 |
STR | 788 |
INT | 788 |
DEF | 975 |
RES | 1039 |
SPD | 487 |
Critical Range | 15.00% |
Damage Range | 95% - 107.45% |
Critical Damage | 158.10% |
Critical Damage Resistance | 12.17% |
Status Effect Resistance | 15.55% - 19.01% |
Skills
Attacks | Attribute | SP | Effect | Number of attacks | Range |
---|---|---|---|---|---|
Hammer Swing | N/A | No effect | Melee | ||
Bullet Hammer | 120 | No effect | Melee | ||
Wires Choking | 144 | Charming | Ranged |
Attack | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Hammer Swing | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | |
Bullet Hammer | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | |
Wires Choking |
3rd Skill Effect - Wires Choking
Activation: % chance
Debuff Effect: Digimon randomly attacks another Digimon or stands still. The skill used is random and also charm (can attack allies).