Dukemon: Crimson Mode

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Dukemon: Crimson Mode (デュークモン:クリムゾンモード)
Dukemon Crimson Mode.png
Form: Ultimate
Attribute:
VI32.png
Virus
Type: Holy Knight
Family:
ME32.png
Metal Empire
VB32.png
Virus Busters
WG32.png
Wind Guardians
Strength:
Reflects 25% of the damage received from this element
Weaknes:
Increased damage, 25% bonus damage received against that element
Unlocked with item:
Grani.png
Grani
Digivolved from: Dukemon
Digivolved to:
Location:

Dukemon: Crimson Mode is a Holy Knight Digimon. It is a hidden form of Dukemon whose body is clad in armor that shines crimson. Because it has fully released its power, its armor portions possess the heat to dye them red. For that reason, it is unable to maintain Crimson Mode for a long duration. Within its chest is its DigiCore, which sealed the "Digital Hazard", and when it discharges all the power in its body, a pinnate energy emission can be distinguished coming from its back. It wields a divine lance of light, "Gungnir", and a divine sword of light, "Blutgang", energy weapons that have no physical form.

Evolution Line

Guilmon Evolution Line
Guilmon Icon.png
Growmon Icon.png
95% chance
MegaloGrowmon Icon.png
95% chance
Dukemon Icon.png
85% chance
Dukemon Crimson Mode Icon.png
100% chance
Megidramon Icon.png
10% chance

Default Stats

Digimon Stats on lv100
HP 6185
SP 1733
STR 1127
INT 1008
DEF 1045
RES 851
SPD 507
Critical Range
Damage Range
Critical Damage
Critical Damage Resistance
Status Effect Resistance

Skills

Attacks Attribute SP Effect Number of attacks Range
Gungnir
Light.png
N/A No effect
x3
Melee
Quo Vadis
Light.png
248 No effect
x5
Ranged
Invincible Sword
Wind.png
165 No effect
x4
Ranged
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Gungnir.png Gungnir 16.66 18.33 20 21.67 23.34 25.01 26.68 28.35 30.02 31.69
Quo Vadis.png Quo Vadis 23.60 24.6 25.6 26.6 27.6 28.6 29.6 30.6 31.6 32.6
Invincible Sword.png Invincible Sword 25 26.25 27.5 28.75 30 31.25 32.5 33.75 35 36.25

See also

Dukemon CM from Dev Note 16.gif

Gif of Dukemon: Crimson Mode from the Dev Note #16