Debuffs
Debuffs are negative effects caused by skills. They have different effects.
The level of the debuff depends on the level of the skill:
Skill lv1~lv4: Debuff lv1
Skill lv5~lv9: Debuff lv2
Skill lv10: Debuff lv3
Electrify
Damage per turn: 5%/7,5%/10%
Duration: 4 turns
Effect: Digimon can't withstand being hit by water. The effect is canceled or attacked by a plant or earth.
Addiction
Damage per turn: 5%/7,5%/10%
Duration: 4 turns
Effect: Deals lasting damage every turn. The effect is canceled or attacked by fire.
Bleeding
Damage per turn: 5%/7,5%/10%
Duration: 4 turns
Effect: Digimon fails against physical moves. The effect is canceled or treated.
Burn
Damage per turn: 5%/7,5%/10%
Duration: 4 turns
Effect: Digimon defends itself from wind moves. The effect is canceled or attacked by water or ice.
Charming
Damage per turn: 0%
Duration: 1/1/2 turns
Effect: Digimon randomly attacks another Digimon or stands still. The skill used is random and also charm (can attack allies).
Freezing
Damage per turn: 0%
Duration: 1/1/2 turns
Effect: Digimon cannot attack. Weak against thunder moves. The effect is canceled or attacked by thunder.
Petrification
Damage per turn: 0%
Duration: 1/1/2 turns
Effect: Digimon cannot attack. Weak against steel moves. The effect is canceled or attacked by steel.
Stun
Damage per turn: 0%
Duration: 1/1/2 turns
Effect: Digimon cannot attack.