Debuffs

From Digimon Super Rumble Wiki
Jump to navigation Jump to search

Debuffs are negative effects caused by skills. They have different effects.

The level of the debuff depends on the level of the skill:

Skill lv1~lv4: Debuff lv1

Skill lv5~lv9: Debuff lv2

Skill lv10: Debuff lv3

Effect Electrify.png Electrify

Damage per turn: 5%/7,5%/10%

Duration: 4 turns

Effect: Digimon can't withstand being hit by water. The effect is canceled or attacked by a plant or earth.

Digimon with debuffs:
Seraphimon: 2nd Skill Effect - Ascension Hallow
Triceramon: 3rd Skill Effect - Golden Tri-Horn Attack
HerakleKabuterimon: 3rd Skill Effect - Giga Blaster
Kabuterimon: 2nd Skill Effect - Mega Blaster
Andromon: 3rd Skill Effect - Spiral Sword

Effect Addiction.png Addiction

Damage per turn: 5%/7,5%/10%

Duration: 4 turns

Effect: Deals lasting damage every turn. The effect is canceled or attacked by fire.

Effect Bleeding.png Bleeding

Damage per turn: 5%/7,5%/10%

Duration: 4 turns

Effect: Digimon fails against physical moves. The effect is canceled or treated.

Effect Burn.png Burn

Damage per turn: 5%/7,5%/10%

Duration: 4 turns

Effect: Digimon defends itself from wind moves. The effect is canceled or attacked by water or ice.

Effect Charming.png Charming

Damage per turn: 0%

Duration: 1/1/2 turns

Effect: Digimon randomly attacks another Digimon or stands still. The skill used is random and also charm (can attack allies).

Effect Freezing.png Freezing

Damage per turn: 0%

Duration: 1/1/2 turns

Effect: Digimon cannot attack. Weak against thunder moves. The effect is canceled or attacked by thunder.

Effect Petrification.png Petrification

Damage per turn: 0%

Duration: 1/1/2 turns

Effect: Digimon cannot attack. Weak against steel moves. The effect is canceled or attacked by steel.

Effect Stun.png Stun

Damage per turn: 0%

Duration: 1/1/2 turns

Effect: Digimon cannot attack.