Zanbamon: Difference between revisions

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!Range
!Range
|-
|-
|
|Slash
|[[File:Fist.png|center]]
|[[File:Fist.png|center]]
|N/A
|N/A
|No effect
|No effect
|<center>x1</center>
|<center>x2</center>
|Melee
|Melee
|-
|-
|
|Uchikubi Gokumon
|[[File:Fist.png|center]]
|[[File:Fist.png|center]]
|170
|172
|No effect
|Bleeding
|<center>x5</center>
|<center>x2</center>
|Melee
|Melee
|-
|-
|
|Jūmonji Giri
|[[File:Fist.png|center]]
|[[File:Wind.png|center]]
|142
|143
|No effect
|No effect
|<center>x9</center>
|<center>x1</center>
|Melee
|Ranged
|}
|}


{{Digimon Auto Upgrade
{{Digimon Auto Upgrade
|attack1=
|attack1=Slash
|atk1imgid=Slash Zanbamon


|attack2=
|attack2=Uchikubi Gokumon


|attack3=
|attack3=Jūmonji Giri


|atk1lv1=
|atk1lv1=25
|atk1upgrade=
|atk1upgrade=2.5


|atk2lv1=
|atk2lv1=45
|atk2upgrade=
|atk2upgrade=2.12


|atk3lv1=
|atk3lv1=100
|atk3upgrade=
|atk3upgrade=5
}}
}}
'''2nd Skill Effect - Uchikubi Gokumon'''
[[File:Effect_Bleeding.png]] '''Bleeding'''
'''Activation''': 65% chance
'''Debuff Effect''': Digimon takes damage after every turn based on the skill used to cause the debuff. Affected digimon takes more damage from Physical Element Skills.


{{Digimon Auto Category}}
{{Digimon Auto Category}}
{{Ultimate}}
{{Ultimate}}
{{Virus}}
{{Virus}}

Latest revision as of 13:03, 2 January 2025

Zanbamon (ザンバモン)
Zanbamon.png
Form: Ultimate
Attribute:
VI32.png
Virus
Type: Demon Man
Family:
Dark Area32.png
DarkArea
NSo32.png
Nightmare Soldiers
Uk32.png
Unknown
Strength:
Doubles your evasion rate against this element
Weaknes:
Increased damage, 25% bonus damage received against that element
Digivolved from: Asuramon
Digivolved to:
Location:

A Demon Man Digimon which has the appearance of a horse-riding warrior. It is a courageous warrior who reigns as the general of the Musyamon corps. Although it is a general, it voluntarily stands at the head of its own army, and prefers fighting styles which cut into the enemy. Its lower half is fused with its horse in order to move more easily about the battlefield, so that even during a pitched battle it is able to swing its sword without losing its balance. Its Special Move is using the gigantic zanbato "Ryūzan-maru" it holds in its right hand to unleash its "Uchikubi Gokumon", which has the power to cut through the opponent's armor with its gigantic blade, regardless of whether they are defending themselves. Its "Jūmonji Giri" is an attack it unleashes using the youtou it holds in its left hand, which releases a shock wave, generated by the nimble swings of its slender blade, that can cut the opponent apart crosswise.

Evolution Line

Kotemon Evolution Line
Kotemon Icon.png
Musyamon Icon.png
95% chance
Asuramon Icon.png
95% chance
Marsmon Icon.png
47.5% chance
Zanbamon Icon.png
47.5% chance

Default Stats

Digimon Stats on lv100
HP 6005
SP 1852
STR 978
INT 986
DEF 993
RES 851
SPD 493
Critical Rate
Damage Range 95% - 105.00%
Critical Damage 150.00%
Critical Damage Resistance
Status Effect Resistance

Skills

Attacks Attribute SP Effect Number of attacks Range
Slash
Fist.png
N/A No effect
x2
Melee
Uchikubi Gokumon
Fist.png
172 Bleeding
x2
Melee
Jūmonji Giri
Wind.png
143 No effect
x1
Ranged
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Slash Zanbamon.png Slash 25 27.5 30 32.5 35 37.5 40 42.5 45 47.5
Uchikubi Gokumon.png Uchikubi Gokumon 45 47.12 49.24 51.36 53.48 55.6 57.72 59.84 61.96 64.08
Jūmonji Giri.png Jūmonji Giri 100 105 110 115 120 125 130 135 140 145

2nd Skill Effect - Uchikubi Gokumon

Effect Bleeding.png Bleeding

Activation: 65% chance

Debuff Effect: Digimon takes damage after every turn based on the skill used to cause the debuff. Affected digimon takes more damage from Physical Element Skills.