Knightmon: Difference between revisions

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==Default Stats==
==Default Stats==
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="2" |Digimon Stats on lv60
! colspan="2" |Digimon Stats on lv90
|-
|-
|HP
|HP
|3194
|4328
|-
|-
|SP
|SP
|785
|1064
|-
|-
|STR
|STR
|545
|738
|-
|-
|INT
|INT
|464
|635
|-
|-
|DEF
|DEF
|549
|744
|-
|-
|RES
|RES
|435
|589
|-
|-
|SPD
|SPD
|230
|312
|}
|}



Revision as of 15:54, 31 March 2024

Knightmon (ナイトモン)
Knightmon.png
Form: Perfect
Attribute:
DA32.png
Data
Type: Warrior
Family:
ME32.png
Metal Empire
VB32.png
Virus Busters
Strength:
Damage reduced by 25% when receiving an attack from this element
Weaknes:
Attacks against this element are not avoidable
Digivolved from: Clockmon
Digivolved to:
Location:

Knightmon is a Warrior Digimon. It is a largely-built Digimon whose body is clad in armor made from heavyweight Chrome Digizoid. It possesses enough power to easily wield its cherished greatsword even while dressed in that armor. According to one theory, it wears the armor on its body in order to restrain its mighty, uncontrollable power. Also, Knightmon is a Digimon that exists to faithfully serve its master, and its personality is deeply loyal. For that reason, it is in distress over becoming either wicked or righteous, depending on its master's attribute, in order to follow through on those convictions. All Knightmon are presided over by their monarch, LordKnightmon.

Evolution Line

Solarmon Evolution Line
Solarmon Icon.png
Clockmon Icon.png
85% chance
Knightmon Icon.png
95% chance
LordKnightmon Icon.png
47.5% chance
Duftmon Icon.png
47.5% chance
Meramon Icon.png
10% chance
DeathMeramon Icon.png
85% chance
BlueMeramon Icon.png
10% chance

Default Stats

Digimon Stats on lv90
HP 4328
SP 1064
STR 738
INT 635
DEF 744
RES 589
SPD 312

Skills

Attacks Attribute SP Effect Number of attacks Range
Berserk Sword
Fist.png
N/A No effect
x1
Melee
Checkmate Break
Fist.png
119 Bleeding
x9
Melee
The Duel
Wind.png
85 No effect
x3
Ranged
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Berserk Sword.png Berserk Sword 50 55 60 65 70 75 80 85 90 95
Checkmate Break.png Checkmate Break 10 10.47 10.94 11.41 11.88 12.35 12.82 13.29 13.76 14.23
The Duel.png The Duel 33.33 35 36.67 38.34 40.01 41.68 43.35 45.02 46.69 48.36

2nd Skill Effect - Checkmate Break

Effect Bleeding.png Bleeding

Activation: % chance

Debuff Effect: Digimon fails against physical moves. The effect is canceled or treated.