Zero Unit (Clone): Difference between revisions

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No Digimon Super Rumble, uma forma de aumentar os status do seu digimon é a "Clonagem". Esse sistema consiste de 7 bolinhas onde cada uma dá 1~4% em um stat entre hp, sp, str, int, def, res, spd. O máximo que um único stat pode ter é 14%.
In Digimon Super Rumble a digimon's stats are decided upon hatching. These stats can be further viewed and changed, meaning any digimon can have perfect stats potentially. The system to change the hatching stats (referred from here on as correction stats) is called correction.


Os stats obtidos por esse sistemas são aleatórios, mas é possível tentar quantas vezes quiser.
=== Correction Rules ===
[[File:Correction example- bad digimon.png|frame|Example of the correction menu and how stats are displayed.]]
Like stated earlier every single digimon has correction stats, the stats can be viewed at the elecmon NPC below through any of his menus that apply to your digimon.  
This system follows the following rules:


* '''The total Stat amount obtained from this system cannot surpass 28%.'''
* '''It is not possible to have more than 14% investment in a single stat.'''
* Every stat gained is shown as a '''BLUE''' orb that can have values from 1% to 4%.
* Possible stat rolls will be for HP/SP/STR/INT/DEF/RES/SPD ( Making this the only system in the game capable of increasing a digimon's HP/SP values)
* Every '''RED''' orb means a failed calibration and that orb does not give any stats. This can be changed.
* '''If your grid displays all orbs as gray, you can do a initial calibration to get a random stat assortment'''.
* Since you can only get fixed values from 1% to 4% to hit the 28% total you have to get 12%/12%/4% spreads because of not being able to get more than 14% in a single stat. 153hour eggs also give that same stat spread.
* Any 14% spread will max out at 14%/12% for 2 stats.


=== Como clonar ===
=== Where is correction system NPC? ===
Vá para a Village of Beginnings e fale com o NPC do Elecmon.
[[File:Elecmon correction.png|frameless|694x694px]]
He will always be found in the village right next to the evolution NPC Bokomon.


==== Caso o digimon nunca tenha sido clonado ====
'''His menus are structured as follows, and you are required to press the digivice buttons to change options'''. Look below for the options:
Esse processo requer 1x Zero Unit básica (o triângulo no meio é vermelho).


1 - Aperte o botão (direita-baixo) 1 vez e depois o botão da esquerda.
[[File:Correction Options.png|frameless|579x579px]]


2 - Escolha o digimon no qual você deseja que o processo seja realizado e aperte o botão de confirmar (direita-baixo).
=== Recalibration Of Failures ===
'''''Confirming for this option is available if your digimon has RED stat orbs. Any digimon without RED orbs will be excluded from the list for this option.'''''
[[File:Shining zero unit..png|thumb|'''Shining zero unit item''' ( Blue)]]
[[File:Recalibration Of failures.png|left|frameless|696x696px]]


3 - As bolinhas acima do digivice começarão a piscar. Há 50% de chance de sucesso (bolinha azul) e 50% chance de falha (bolinha vermelha).


4 - Cada bolinha azul dá 1~4% em um stat aleatório entre: hp, sp, str, int, def, res, spd.
To use this function simply '''select ONE red orb''' and then '''click the bottom right button''',  


==== Caso o digimon já tenha sido clonado e você quer refazer todas as bolinhas ====
This option requires 1x '''Shining Zero Unit''' to change the stats each time.
Esse processo requer 1x Zero Unit básica (o triângulo no meio é vermelho)


1 - Aperte o botão (direita-baixo) 2 vezes e depois o botão da esquerda.
If the item is in your inventory the correction attempt occurs.  


2 - Escolha o digimon no qual você deseja que o processo seja realizado e aperte o botão de confirmar (direita-baixo).
Ps: Using this option it is necessary to fix the stats one by one.


3 - As bolinhas acima do digivice começarão a piscar. Há 50% de chance de sucesso (bolinha azul) e 50% chance de falha (bolinha vermelha).


4 - Cada bolinha azul dá 1~4% em um stat aleatório entre: hp, sp, str, int, def, res, spd.


==== Caso você queira ajustar bolinhas azuis específicas ====
Esse processo requer 1x Zero Unit quebrada.


1 - Aperte o botão (direita-baixo) 3 vezes e depois o botão da esquerda.


2 - Escolha o digimon no qual você deseja que o processo seja realizado.


3 - Escolha uma bolinha azul qualquer. Note que a próxima bolinha azul à direita também será selecionada automaticamente.
=== Partial Recalibration ===
'''''Confirming this option is avaliable for all digimon with at least 2 BLUE stat orbs. It is the main way to change stats.'''''
[[File:Partial Recalibration.png|left|frameless|690x690px]]
[[File:Broken Zero Unit icon.png|thumb|102x102px|'''Broken Zero Unit Item'''.]]


4 - As duas bolinhas começarão a piscar, não existe falha nesse processo, e receberão stats aleatórios.


==== Caso você queira transformar bolinhas vermelhas em azuis ====
For this option you need to '''select 2 stats that are next to each other'''. The last and first position also count as next to each other for this purpose.
Esse processo requer 1x Zero Unit brilhante.


1 - Aperte o botão (direita-baixo) 4 vezes e depois o botão da esquerda.
Once selected you can '''click the bottom right button''' to confirm the selection.


2 - Escolha o digimon no qual você deseja que o processo seja realizado.
This option requires 1x '''Broken Zero Unit''' to change the stats each time.


3 - Escolha uma bolinha vermelha qualquer.
'''It will overwrite any previous stat rolls for the selected stats'''.


4 - Há 50% de chance de sucesso (bolinha azul) e 50% chance de falha (bolinha vermelha).
Ps: This option obeys the rules above, so if you have 14% of any stats, you will no longer roll for that stat.


=== Resumo ===
1 - Use as opções 1 e 2 até o seu digimon ter algumas bolinhas azuis decentes (~3).


2 - Use a opção 4 para acender as bolinhas vermelhas.


3 - Use a opção 3 até ficar bom o suficiente.


A recomendação para digimons DPS é 14% STR/INT + 12% SPD.
=== All Recalibration ===
'''''Confirming this option is available for all digimon that have set their stats at least once.'''''
[[File:All recalibration menu.png|left|frameless|691x691px]]


=== Probabilidades ===
'''Sucesso:''' 50%


'''Falha:''' 50%
For this option simply select a digimon from the menu and '''click the bottom right button'''.


-
This will roll a random calibration,  which will randomize all orbs.
 
You can change the stats that you get from this option using any of the options above.
 
This option requires 1x '''Zero Unit''' to change the stats . It can be done as many times as you want.
 
Ps: It is possible to roll for more or less red orbs using this option. It is not recommended since it is a 50% chance to get a blue orb each time.
 
 
[[File:Zero unit green2.png|frame|'''Zero Unit item''' (Green) ]]
 
 
=== Initial Calibration ===
'''''Confirming this option is available ONLY for digimon without any stats (all orbs are gray).'''''
[[File:Initial Calibration.png|left|frameless|690x690px]]
 
 
For this option simply select a digimon from the menu and '''click the bottom right button'''.
 
This will roll a random calibration, similar to the All recalibration above, which will randomize all orbs.
 
You can change the stats that you get from this option using any of the options above.
 
This option requires 1x '''Zero Unit''' to change the stats .It can only be done once.
 
 
 
 
 
=== Chances & Odds: ===
'''Recalibration probabilities.'''
 
'''Success:''' 50%


'''Cada um dos stats têm chances equivalentes de aparecerem.'''
'''Failure:''' 50%


-
-
'''Value probability.'''


'''1%:''' 25%
'''1%:''' 25%
Line 78: Line 115:


'''4%:''' 10%
'''4%:''' 10%
-
'''Random Stat probability.'''
'''HP''':1/7 (14.285%)
'''SP''':1/7 (14.285%)
'''STR''':1/7 (14.285%)
'''INT''':1/7 (14.285%)
'''DEF''':1/7 (14.285%)
'''RES''':1/7 (14.285%)
'''SPD''':1/7 (14.285%)

Revision as of 02:16, 22 October 2023

In Digimon Super Rumble a digimon's stats are decided upon hatching. These stats can be further viewed and changed, meaning any digimon can have perfect stats potentially. The system to change the hatching stats (referred from here on as correction stats) is called correction.

Correction Rules

Example of the correction menu and how stats are displayed.

Like stated earlier every single digimon has correction stats, the stats can be viewed at the elecmon NPC below through any of his menus that apply to your digimon. This system follows the following rules:

  • The total Stat amount obtained from this system cannot surpass 28%.
  • It is not possible to have more than 14% investment in a single stat.
  • Every stat gained is shown as a BLUE orb that can have values from 1% to 4%.
  • Possible stat rolls will be for HP/SP/STR/INT/DEF/RES/SPD ( Making this the only system in the game capable of increasing a digimon's HP/SP values)
  • Every RED orb means a failed calibration and that orb does not give any stats. This can be changed.
  • If your grid displays all orbs as gray, you can do a initial calibration to get a random stat assortment.
  • Since you can only get fixed values from 1% to 4% to hit the 28% total you have to get 12%/12%/4% spreads because of not being able to get more than 14% in a single stat. 153hour eggs also give that same stat spread.
  • Any 14% spread will max out at 14%/12% for 2 stats.

Where is correction system NPC?

Elecmon correction.png He will always be found in the village right next to the evolution NPC Bokomon.

His menus are structured as follows, and you are required to press the digivice buttons to change options. Look below for the options:

Correction Options.png

Recalibration Of Failures

Confirming for this option is available if your digimon has RED stat orbs. Any digimon without RED orbs will be excluded from the list for this option.

Shining zero unit item ( Blue)
Recalibration Of failures.png


To use this function simply select ONE red orb and then click the bottom right button,

This option requires 1x Shining Zero Unit to change the stats each time.

If the item is in your inventory the correction attempt occurs.

Ps: Using this option it is necessary to fix the stats one by one.




Partial Recalibration

Confirming this option is avaliable for all digimon with at least 2 BLUE stat orbs. It is the main way to change stats.

Partial Recalibration.png
Broken Zero Unit Item.


For this option you need to select 2 stats that are next to each other. The last and first position also count as next to each other for this purpose.

Once selected you can click the bottom right button to confirm the selection.

This option requires 1x Broken Zero Unit to change the stats each time.

It will overwrite any previous stat rolls for the selected stats.

Ps: This option obeys the rules above, so if you have 14% of any stats, you will no longer roll for that stat.



All Recalibration

Confirming this option is available for all digimon that have set their stats at least once.

All recalibration menu.png


For this option simply select a digimon from the menu and click the bottom right button.

This will roll a random calibration, which will randomize all orbs.

You can change the stats that you get from this option using any of the options above.

This option requires 1x Zero Unit to change the stats . It can be done as many times as you want.

Ps: It is possible to roll for more or less red orbs using this option. It is not recommended since it is a 50% chance to get a blue orb each time.


Zero Unit item (Green)


Initial Calibration

Confirming this option is available ONLY for digimon without any stats (all orbs are gray).

Initial Calibration.png


For this option simply select a digimon from the menu and click the bottom right button.

This will roll a random calibration, similar to the All recalibration above, which will randomize all orbs.

You can change the stats that you get from this option using any of the options above.

This option requires 1x Zero Unit to change the stats .It can only be done once.



Chances & Odds:

Recalibration probabilities.

Success: 50%

Failure: 50%

-

Value probability.

1%: 25%

2%: 35%

3%: 30%

4%: 10%

-

Random Stat probability.

HP:1/7 (14.285%)

SP:1/7 (14.285%)

STR:1/7 (14.285%)

INT:1/7 (14.285%)

DEF:1/7 (14.285%)

RES:1/7 (14.285%)

SPD:1/7 (14.285%)